![]() While it may no longer have the most state of the art graphics, the gameplay and storyline are still top rate and it is a nostalgic look back at the game that started one of the most successful video game franchise in history.Ĭall of Duty features three single-player storylines and six competitive multiplayer modes. ![]() After nearly a dozen years since its release, it is still the standard bearer when it comes to Top World War II shooters. ![]() The original Call of Duty released back in 2003 tops the list of best World War II first-person shooters. Throw in enemy AI that instantly knows when you're behind them, story sequences that can't be skipped, and visuals that look entirely PS2ish in nature (at times worse), and you've got a package that is by far and away one of the biggest offenders of the "just ship it" mentality on Wii.Playable Factions/Nations: USA, UK, USSR, Germany (multiplayer only) Of course the choppy framerate then affects the cursor control as well, making aiming annoying, basic mobility a hassle, and the already-difficult team control even worse. While walking in empty, non-combat areas, you'll still get occasional freezes for up to two or three seconds as the world attempts to stream in, and it's not just once or twice in a level, but time and time again. The framerate often drops well below 30 (sometimes half that, or worse) as the game struggles to keep up with the IR movement and character turning. Technically, the game is a mess, including the mentioned AI issues, but also a boatload of IR and performance problems on the purely tech side. Even in an "expert" mode, which maps the move and turn to the analog stick, allowing for a light gun-inspired free-aim on the screen doesn't work, since you then need to combine a Goldeneye-like move/turn with a Z button that acts like a shift key, switching from move and turn to move and strafe. IR aiming is just slightly better than Red Steel, with the game's bounding box taking up almost the entire screen, resulting in a need to shove the cursor all the way to the edge of the TV to move your character's head left or right. A few attempts were made at making the game more Wii-specific, but even those often work only in design, and not at all in execution. Instead of feeling like you're commanding a living, breathing crew, it's like leading around the worst of the worst RTS AI, as you feel like you're simultaneously fighting the Germans while also babysitting every member of your crew. The cursor command is a great idea, but the execution plagues the title, as teammates will run the long way to your point of interest, sometimes stop halfway or ignore an order, and even turn around backwards and completely dismiss the actual front lines of the battle. ![]() Just like on PS2's Earned in Blood, the AI is a mess in Double Time, and while the enemy AI in Road to Hill 30 isn't a bad as its counterpart (it's the better of the two games), both Road to Hill 30 and Earned in Blood have serious team AI problems, and they make the game a pain in the butt to play. ![]() Instead, we want to break down what exactly Wii owners are getting, even if that is an unfortunate cross-over of an otherwise awesome series. We're not going to go too deep into what each of the games are about, since there are full reviews of each already on IGN. ![]()
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